buildassetbundleÆúÓÃ
UniPackageOptimizationÖÐÈçºÎ¼õÉÙUnity°üÌåÌå»ý...
build targetµ¼ÖÂ×ÊÔ´ÖØ¸´´ò°ü(Èç android¹¹½¨Ê±Îóº¬ iosÎÆÀí¸ñʽ);texture compression formatδ°´Æ½Ì¨ÅäÖÃ(Èç androidδÆôÓà etc2/astc,ÈÔ±£ÁôδѹËõµÄ rgba32Ôͼ);scripting backend(il2cpp/mono)Óë target architectures(arm64/armv7)×éºÏ²»µ±Òý·¢ÈßÓàÔÉú¿â×¢Èë;
Addressables¼ÓÔØºó²ÄÖÊÇò¶ªÊ§,ΪºÎ? - ±à³ÌÓïÑÔ - CSDNÎÊ´ð
ÔòÔËÐÐʱ¼ÓÔØ²ÄÖÊʱ,unityÎÞ·¨½âÎöÕâЩÒÀÀµÏ¡ªµ¼Ö²ÄÖÊ»ØÍËΪĬÈÏ(ÈçÑóºìÉ«´íÎó²ÄÖÊ)»ò²ÎÊý¶ªÊ§.´ËÍâ,ÆôÓÃ"build remote catalog...
ʹÓÃUnity¿ª·¢ÓÎÏ·,ÓÐÁ÷ÐеĿò¼ÜÂï?
Unity3DÓÎÏ·ÒýÇæ¼òµ¥Ëµ¾ÍÊÇÒ»¸ö¿ª·¢ÓÎÏ·µÄÈí¼þ¡£Ëü°ïÎÒÃÇʵÏÖÁ˸´ÔӵĵײãÂß¼£¬±ÈÈ磺ÎïÀíϵͳ£¬Á£×Óϵͳ£¬Ñ°Â·ÏµÍ³£¬Í¼ÐÎäÖȾµÈµÈ¡£ËùÒÔ¿ËÈð˼...
ͬʱ¿´¹ý unreal4 ºÍ Unity Ô´´úÂëµÄÈ˾õµÃÄĸöÒýÇæ...
4.3. ¼ÓÔØ AssetBundleAssetBundle ¿ÉÒÔͨ¹ýËÄÖÖ²»Í¬µÄ API ¼ÓÔØ¡£ÕâËÄÖÖ API µÄÐÐΪ¸ù¾ÝÁ½¸ö±ê×¼¶øÓÐËù²»Í¬£ºAssetBundle ÊÇ LZMA ѹËõ¡¢LZ4 ...