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d = delay*thisComp.frameDuration*(index ¨C 1);thisComp.layer(1).position.valueAtTime(time ¨C d)£»ÈçÏëҪʵÏÖ²»Í¸Ã÷¶ÈÍÏβÐèΪ²»Í¸Ã÷¶È...
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}}if (n == 0){ t = 0;}else{t = time - key(n).time;}if (n > 0){v = velocityAtTime(key(n).time - thisComp.frameDuration/...
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using frame_duration = std::chrono::duration<int64_t, std::ratio<1, 30>>;frame_duration frame(1); // 1/30 Ãë×ܽástd::chrono::duration_cast ÊÇ C++ ...
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(n == 0){ t = 0;}else{t = time - key(n).time;}if (n > 0){v = velocityAtTime(key(n).time - thisComp.frameDuration/...
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if (n > 0 && t < 1){ v = velocityAtTime(key(n).time - thisComp.frameDuration/10); value + v*amp*Math.sin(freq*t*2*Math.PI...
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i32 = 50; const frame_duration: f32 = 75.0; struct player { x: i32, // ÊÀ½ç¿Õ¼ä y: i32, velocity: f32, } impl player { fn new(x: i32, y: i32) -> ...